Past in Flames is a decent card to board in against counter heavy decks but certainly is not an obligatory spell in SI. While SI tries to win as fast as possible in game one, IGG allows for more powerful interactions that ignore potential counter spells. Having two mana available and two Lion's Eye Diamonds, playing Infernal Tutor and cracking both Diamonds for black in response, searching up IGG, casting it and having two spare mana, taking both Diamonds and the tutor, and replaying them, and going eventually for Tendrils of Agony is a very card-efficient way to end the game. The then-called Iggy-Loop, which was basically analogous to the current PiF-Loop, was the golden standard back in the day. It is a unique spell in its own right and still occupies a main slot nowadays though definitely not uncontested. Past in Flames (side): Before the printings of Past in Flames and Ad Nauseam, Gains was the premier business spell in Legacy. Obviously, using Pact means that passing the turn is not an option but since SI is an all-in deck, it really does not matter. It functions as a land tutor grabbing Dryad Arbor that can be sacrificed to Culling the Week, it searches for Skyshroud Cutter that comes into play for free and also falls victim to Culling the Weak in order to get the combo going, it provides mana in form of Elvish Spirit Guides, and can transform mana from green to black by taking Wild Cantor or Odious Trow, which is perfect fodder for Chrome Mox. Summoner's Pact and its creatures: It is probably the most distinct card because it does not see play in other storm decks.While it is hard to recover from a mistake – and more often than not impossible – there are tons of different lines of play starting with common tutor chains involving Dark Ritual, Cabal Ritual, Lion's Eye Diamond, and Infernal Tutor that searches up another Infernal Tutor and so on to eventually finish with a lethal Tendrils of Agony to more complicated ones that base on cantripping with the draw 4 spells and a timely usage of the deck's toolbox. Looking at a typical SI decklist, one might wonder how the hell this pile of, at first sight, randomly selected cards works.
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